Ok, I will stop the flood now, more infos are available here: Inline ASM in both form: raw fasm commands (not touched by the compiler at all) and managed asm which allow to use regular BASIC variables, labels etc. Commented ASM output in FASM format on request, so it's possible to examine and tweak the PureBasic generated code to optimize it and reassemble it with your changes. API commands integration, which means than you can freely mix PB commands with native OS commands (most of PB functions actually returns OS handles to manipulate PB objects with API commands easily). Simple, easy to use and learn, powerful commandset (800+ commands, in many domains from applications to games) All is of course compiled to native code. The same is appliable to game commands (DirectX on Windows, SDL on Linux and OpenGL on MacOS X). Of course, each version of PB uses the native command of the host OS, for example on Linux it use GTK for window/control management while on Windows it uses the Win32 API and on MacOS X it uses Carbon. That's means than a source code coded 100% with PB commands can be compiled on any supported plateform. PB actually runs on Windows, Linux, AmigaOS classic and MacOS X (this version is being finialized and use PPC asm code generation). Very small and fast executables (no DLL, no bloat etc, simple exec start at 2,5kb on Windows), thanks to FASM to allow several lowlevel optimisations (about branching, etc.) and of course its speed, it can assemble very huge files very quickly which is a must have for us. Here is a quick list of the main features of PureBasic : I'm not very familiar with this board, but Thomasz kindly asked me to add a note about PureBasic so I would like to say thanks to him.Īs you probably guessed it, PureBasic (PB in short) is a BASIC variant which uses FASM as assembler on Windows and Linux (x86).
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February 2023
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